algopop:

Animating Virtual Characters using Physics-Based Simulation by  Thomas Geijtenbeek

The PhD research of Geijtenbeek is about using Genetic Algorithms and physics simulation to train bipedal characters to walk.

"The total optimization time depends on the character model and the type of experiment; the number of evaluated generations varies between 500 and 3000. On a standard
PC, optimization time takes between 2 and 12 hours.”

Video embedded below:

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there is nothing theoretical about the cold blood in that flows through Stephen Hawking

hbbits:

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jeanroqueraltique:

making a new friend

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they turn out to be a complete asshole

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